Research article

EFFECTIVENESS OF AUGMENTED REALITY IN IMPROVING GAIT AND QUALITY OF LIFE IN STROKE SUBJECTS

M. Pradeepa*1, Dr.P. Senthil Selvam2, R. Nandakumar3, C.K. Muralidharan4, Dr. C. Sivakumar5.

Online First: November 21, 2022


BACKGROUND: Rehabilitation of stroke afflicted patients, through exercises tailored for individual needs, rehabilitation through augmented reality based games engage and motivate patients to perform exercise. METHODS: 20 subjects were selected using simple random sampling method. Group A (n=10) received Augmented reality along with task-oriented training and Group B (n=10) received task-oriented training. The total duration of the study was about three months and treatment duration were 6 weeks. RESULTS: Pre and post-test values of gait and quality of life was measured using TUG, DGI and SSQL In statistical analysis pre-pre comparison was not significant however post-post comparison was statistically significant with paired sample t test value of 2.262 and unpaired sample t test value of 2.101 with level of significance set at p<0.05. CONCLUSION: Thus, the result indicates that augmented reality training has significant effect on improving gait and quality of life when compared to task-oriented training. Therefore, ART may be beneficial in increasing the gait and quality of life among stroke subjects.

Keywords

Stroke subjects, Augment Reality Training, task-oriented training, Dynamic Gait Index, Timed Up and Go, Quality of life.